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Our key takeaway is that the Ministry needs to rephrase the definition and also further clarify terms like “deposit,” “winnings,” and “kind”
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Our key takeaway is that the Ministry needs to rephrase the definition and also further clarify terms like “deposit,” “winnings,” and “kind”
As KYC norms pop up in yet another Indian government regulation, this time for online gaming, some key questions need to be discussed
Attendees at our discussion on the rules debated whether online gaming platforms are intermediaries or publishers
A graded approach to Know Your Customer norms and self-certification of games were the top asks of online gaming platforms at a stakeholder consultation.
While the distinction between real money games and video games may be important, is proactively 'asking' for regulation an overkill?
“India’s gaming market was worth $2.6 billion in FY 2022 and it will reach $8.6 billion by 2027 with a compound annual growth rate...
Self-regulatory bodies for online gaming may present their own gamut of problems, particularly when companies themselves have grievances
Are gaming companies intermediaries or publishers? Which ministry in the Indian government should regulate them?
If the proposed online gaming rules feel convoluted or unclear that's because they are. Here are some of the key issues we've found so...
Ministry of Electronics and Information Technology will soon publish rules for online gaming intermediaries and start a public consultation on the same.