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Reading List: The Impact of the Draft Online Gaming Rules

Our list of must-reads as you prepare for our event on the draft Online gaming rules on January 13 at the India Habitat Centre, Delhi.

We’re gearing up for our “Impact of the Draft Online Gaming Rules” event on January 13th in Delhi*. 

It’s no secret that India’s gaming and gambling regulations are a convoluted, complex mess. These rules are a first attempt at untying that knot to ease regulatory conflicts and strengthen the future of India’s online gaming industry. The question is: how well do they address the weaknesses of regulation past? At this event, we’ll unpack the strengths of the rules and where they can improve.

Event: Impact of the Draft Online Gaming Rules
Date: January 13 (Friday), 2023
Venue: Gulmohar hall, India Habitat Centre, Delhi

We’ll cover key issues of the rules across the day, like:

  • Legality and the definitions of gaming and gambling | 1:30 pm to 2:15 pm
  • Impact of the rules on the online gaming industry and distribution | 2:15 pm to 3:00 pm
  • Self-regulation of the online gaming industry | 3:00 pm to 3:45 pm
  • Consumer protection measures | 3:45 pm to 4:30 pm

Please apply to attend here.

Registrations for this event will close shortly, so if you haven’t applied to attend already, please do so soon.


*This article was updated at 11:51 am on 23/1/2023 to include MediaNama’s post-event coverage of the rules. 


Reading list 

  • First up: The proposed amendments to regulate online gaming intermediaries. [PDF
  • Getting to the point: Our succinct summary of the rules and what they cover. [Read]
  • Talk of the town: Our round-up of the initial (and largely positive) industry feedback on the rules. [Read]
  • Between the lines: We outline eight major gaps that the rules need to address. [Read]
  • A farrago of rules?: Gaming and technology lawyer Jay Sayta outlines his top five concerns with the rules. [Read]
  • Back to basics: Our Editor Nikhil Pahwa’s quick take on what an intermediary really is—and whether gaming platforms should be considered as one. [Read]
  • The down low: We break down why India’s gaming and gambling laws are as muddled as they are—and how this impacts gamers and companies across the country. [Read]
  • Argumentative Indians*: We had our online gaming event on January 13th (the one mentioned above)—here’s a round-up of all the questions our 100+ attendees butted heads over on the rules:
    • Should the rules’ definition of online gaming be changed? [Read]
    • Can online gaming platforms be classified as intermediaries? [Read]
    • Do the rules tread on state powers to regulate online gaming? [Read]
    • How exactly will the rules impact the industry? [Read]
    • Will the rules’ KYC clauses hurt the online gaming industry? [Read]
    • Can we really trust self-regulatory bodies for the online gaming industry to be independent? [Read]
  • Longer reads*: We spoke to industry experts and tracked recent developments to figure out how the rules impact online gaming companies:
    • Where do the rules work in terms of supporting the industry—and where is there room for change? [Read]
    • How does the self-regulatory framework work and will it sufficiently prevent consumer harms? [Read]
    • How big is the online gaming industry and who’s playing the most? [Read]
  • Industry responses*: Online gaming is far more complex than the rules make it out to be, as industry responses show:
    • The E-sports industry wants the government to clearly differentiate between online gaming and e-sports. [Read]
    • Following suit, the video game industry wants to be distinct from real-money online games. [Read]
    • Some industry members also want to be allowed to self-certify games, and for KYC norms to be relaxed. [Read]
  • Everything else: Click here to dive through our many years of reportage on the evolution of online gaming and online gambling policy in India. 
  • Internet Freedom Foundation enters the chat: Click here to read IFF’s initial comments and concerns with the rules. [Read]
  • An unexpected twist*: On January 17th, the Indian government extended the deadline to submit feedback on these gaming rules from January 17th to 25th. It also uploaded a new draft of the proposed amendments—which inexplicably included a provision that outlaws platforms from hosting news dubbed to be “fake” by government agencies. Here’s our early coverage:
    • 5 things that are wrong with the amendments. [Read]
    • Why the amendments are undemocratic. [Read]
      • Digital media consortium DigiPub’s statement on the rules. [Read]
      • Editors Guild of India’s statement on the rules. [Read]
      • News Broadcasters and Digital Association statement on the rules. [Read]
    • How might government “fact-checking” play out? [Read]
    • 5 times the government restricted digital media over the last few years. [Read]

Important:

  • Registration does not guarantee attendance. In case you fit our mandate for the curated audience, we’ll send you a confirmation by January 12.
  • Your contact information will never be shared with anyone outside of MediaNama.
  • MediaNama’s subscriber-members get priority and guaranteed access to all our events and activities. You can subscribe to MediaNama to support our work.

*This article was updated at 11:55 am on 23/1/2023 to include MediaNama’s post-event coverage of the rules. It will be updated continuously with our latest coverage of the proposed amendments.


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Written By

I'm interested in stories that explore how countries use the law to govern technology—and what this tells us about how they perceive tech and its impacts on society. To chat, for feedback, or to leave a tip: aarathi@medianama.com

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