In Part 1 of this interview, Salil Bhargava, CEO of Jump Games, a Reliance Entertainment company, had told MediaNama had outlined the companys plans for the US market. Interestingly, he had said that, at present, around 70 percent of their revenues come from overseas. Part 2 of our discussion with him, he talks about how the mobile gaming market in India has changed over the past year: How big is the India market, if you take out the operator share? If you take out the operator share - there are taxes etc - but I don't think it's more than Rs. 30 crores. But there are new revenue streams that are making a difference - like using mobile advertising and WAP site. It's still small, but those kind of models will also emerge in India. Is there a significant dependancy for you on Reliance Communications for revenues? Not at all. There's no dependancy at all. We're operator agnostic. We're a part of Reliance Entertainment. Is the mobile gaming business in India viable yet - standalone? Not yet, but I think it is becoming more and more viable for the existing players. There are very few people left in India. What happened in India? Most of the players who were focused on 20 other things, have stopped making games, or figured that they really can't compete with those who're making high quality games, which is what the operators are beginning to ask for in India as well. A lot of those…
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